THE ORIGIN OF THE ALL GAME
IT ALL BEGAN IN VIRGINIA BEACH
Back in the late 70's there were two major spiritual groups in Virginia Beach.
One was the A.R.E. group that has been established by Edgar Casey, the famous trance
psychic of the 30's and 40's. The other group had arrived much later on the scene. It
went by the name The Fellowship of the Inner Light, and was started by another trance
psychic, Paul Solomon.
There was a little bit of rivalry between the two groups. The Fellowship was regarded
something like the new kid on the block. Nevertheless, strong bonds were
forged between some of the members of each group. Two women in particular.
Christiana Davidson of the A.R.E. and Jean Green of the Fellowship made a journey
to Findhorn in Scotland where they encountered a spiritual game called the Love
Game. This process tool made a big impact on them, and on their way home they
conceived of the idea of creating a game of their own.
They started formulating the game. Soon, four other friends became involved. This was
the beginning of a "game" group that became the "core" group. Janet Creager was one
of the members, and so was Douglas Jefferson. Jean and Christiana were the principal figures in the game's
development.. They wrote the cards that form the backbone of this amazing process tool.
I'm not certain of what roles the others played in the formulation of the game's graphics, and
other features.
At first, the game was called "Chakra-Atune." Later, it became known as the "All Discovery
Game." Gradually word got out, and soon there were people eager to experience the
game. The core group had to make marketing decisions: what to charge for playing, where
to establish a center, and so forth. And soon, there were players who wanted to become
game guides. The process requires a trained guide. It soon became apparent that people
playing by themselves got little out of the experience. Without the guidance of someone who
knows how to make the process effective, a player could easily become befuddled.
This was where I entered the scene. It was about 1979 when I was trained, along with a few
other Fellowship of the Inner Light members. We were then living at Carmel in the Valley,
a farm-based spiritual community our Fellowship established in the Shenandoah Valley.
But that's another story, which I plan to write about and publish as a book. Someday.
From that time on, my enthusiasm for the game increased exponentially. I was soon leading
games up and down the East Coast. Altogether, I believe about 42 people became game guides.
But it wasn't long before many stopped doing games. Their reasons were many. I remember there
was a man from Charlottesville who added the game to his other healing practice of music
therapy. For some reason, the combination wasn't as effective as he had anticipated. So he
put the game in moth balls. Another person, who was leading games in the Washington, DC
area, stopped because of her commitment to a new job as director of a world wide non-profit.
She put her game on the closet shelf. And, in fact, she hired me to lead games in her home
for a few years.
Soon after I became a guide, Christiana took the game to Los Angeles to demonstrate the game
at the Mind, Body, and Spirit Conference held there that year. Her demonstration of the game there
garnered such enthusiasm that
she decided to move operations from Virginia Beach to Los Angeles. So, the core group moved
across the country. This move eventually marked the beginning of the end of the young organization.
Christiana attached herself to an East Indian Guru and went off to India. She changed her name, and
eventually, friends lost track of her whereabouts. Jean Green moved to Europe. The shrunken core
group carried on as best they could.
I visited Los Angeles around 1985 to see my parents. While there, I went to the home of the core
group, their place of central operations. We played a few games and talked about organizational
issues. It seemed to them that I was the most active game guide of all who were still engaged in
the work. The original plan had been to make a strong and cohesive All Game organization, with
quarterly national conferences where all the guides could interface with each other and share ideas.
That sort of thing. But it never happened.
When I returned to the East Coast, I carried on independently. At one point, I collaborated with
two other guides when we worked with the World Bank people at their weekend retreats. But it
wasn't long before those two guides fell by the wayside. I think the reason why so few guides
stayed with the work was because of the enormous effort it took to make games happen.
For eight years, I did the work as my sole means of putting bread on the table. I learned the
techniques of forming game circles of people who committed to play once a month for an
extended period of time. These groups were quite often a spiritual community already working
together for personal growth. Some were members of A.R.E. study groups. Some were groups
that stayed together simply because of the All Game.
One of my methods for stimulating interest in the All Game was to present an evening demonstration
at a Metaphysical Book Store or other such type center. A two hour demonstration to a sizable
audience usually resulted in the establishment of a group or two that would commit to monthly
games. Because only six, or at the most seven, people can participate in a game, growing circles
was a slow process.
After my visit to the core group in Los Angeles, I lost track of the core people. As far as I knew,
by the mid 1990's I was perhaps the only person presenting games. Later, I did encounter
a game guide living near Sarnia, Canada.
About nine years ago, I was leading a series of games at a small spiritual retreat center
outside of Asheville, NC. Two players, then a couple, were very enthusiastic about the game.
One of them, Stephen Poplin, had been a member of the Fellowship back in the good old
days and remembered playing in All Games then. He and his partner, Helen Soos, requested
that I teach them to guide games. At first, it didn't seem to me to be a possibility., for I was
just simply a guide. But they insisted. After that weekend, Stephen or Helen would call me
and press the issue.
And just then, one of those amazing synchronistic occurrences happened. Out of the blue, I
got a phone call from Janet Creager . She had returned to Virginia Beach to live with her
daughter. Why she decided to look me up, I never discovered. But I was easy to find. I've
lived in the same house now over 30 years, and until switched to cell phone exclusively just
a couple of years ago, I had the same phone number.
I told Janet about these two insistent people. Helen had offered to finance the making of
the game materials, which is a costly affair. She and Stephen had already gotten four other
individuals wanting to be trained. Janet said, why not? She encourage me to go ahead
with the project. And then a second synchronicity happened. Out of the blue, Janet received
a phone call from Doug. He too felt it was the right thing to do. Janet called me with the
news.
So, with that endorsement from two of the original core group, I decided to enter
into this new phase of my All Game life. After that first training session, Stephen became a
training partner. We trained several more people. Then he moved to Europe where he
leads games. Helen died from melanoma cancer several years after she became a game
guide.
Since the beginning, I've trained over a dozen people to lead games, and am now formulating
a training program for existing guides to take on the work of training others. I am presently
working on building a sustainable organization that will carry on the life of the All Game after
- or even before - I leave the planet.
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