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PROGRAMS

THE FOUR-HOUR SESSION

  Working Toward Balance

The four-hour games occur in morning, afternoon, or evening sessions. Five to six participants are required for optimal experience, although as few as three players can make for a dynamic game. We take a fifteen minute break at mid-point. Participants bring snack food and beverage if they so require.

The first game a new group plays is on the order of an introductory session. The group has the opportunity of experiencing all seven paths. This way a balanced understanding of the process is obtained.

After the initial game, players then begin at the first path, the Security Path, and work their way around the board until they land on the Star Burst in the middle of the Oneness Path. This process can take several games to accomplish. A special ceremony happens at this point in a game, when one of the group has attained to this honor. Notice the photo above. The young lady on the right is being crowned an All-Round-Player. This happened at a training program in New Jersey.

After a player has completed this cycle, she or he then plays as an All-Round-Player. All-Round-Players do not move around the board sequentially, but skip from one path to another by the throw of the dice. This procedure is how the introductory game is played.

The "Working Toward a Balance" concept is in reference to The All Game's impact upon a players self-understanding. The first one or two game session particularly help an individual in getting caught up with her self-image. We tend to have an out-dated idea about ourself. The first game or two helps us to see ourselves as we currently function in life. We come away form the game board realizing we are actually operating better than we had believed. This "getting-to-know-yourself-better" experience sets the stage for a deeper self-exploration that is more relevant to the immediacy of the current stage of one's life. Players then begin to see rapid change (growth) in self-awareness and in new behaviors that contribute to a more satisfying and fulfilling life.

Three Happy Players

TWO-DAY INTENSIVE

  Overview

Workshop intended for individuals committed to path of transpersonal consciousness.
Six participants for each intensive.

Day One: Uncovering

8:30 A.M. - Twenty-minute Chi Gong (light centering exercise)
9:00 A.M. - Reconnecting With Your Primary Creative Energy
12:00 Noon - Lunch break
1:00 P.M. - All Game
5:00 P.M. - Dinner break
6:00 P.M. - All Game
10:00 P.M. - Dream Incubation
10:30 P.M. - End of Session

Day Two: Redirection

8:30 A.M. - Twenty-minute Chi Gong (light centering exercise)
9:00 A.M. - Dream Workshop
12:00 Noon - Lunch break
1:00 P.M. - All Game
5:00 P.M. - Dinner break
6:00 P.M. - All Game
10:00 P.M. - End of Intensive

Reconnecting With Your Primary Creative Energy

This exercise sets the tone for the entire program.

Each of us carries within our subconscious one or two very early childhood memories, possibly a third. These are memories relating to a particular incident that may have occurred more than once. The memory is held quite usually in the form of a mental picture.

From time to time, something happens in our later life that triggers the mental picture to surface, and we may wonder why the memory has emerged.

We made this photo-type snapshot as a means of remembering something, which, in our inexperienced innocence, we were unable to fathom just then when the incident was occurring. So we created the snapshot and filed it away, hoping that someday we would perhaps understand.

This now lost-event caused us to switch the direction of our life - to a greater or lesser degree, depending upon the nature and the severity of the incident.

Somehow, even as an innocent child might be aware, we understood that some fatal action was happening, and somehow we knew that this deflection would sap a portion of our primary creative energy.

It is this creative power, locked away inside the half-forgotten snapshot now sunk deep within our subconscious, which this workshop resurrects.

An experienced guide leads participants in a specially designed reverie that elicits the hidden memory. By the end of the morning session, participants have gathered new information, sufficient to formulate a goal for playing the next two All Games.

The two All Games of the first day build upon this theme of uncovering. And from the dreams that inevitably follow, the second day of games brings about a reconnection of that lost energetic piece to our wholeness.

Lydia Maes

FOR BUSINESS AND PROFESSIONAL ORGANIZATIONS

  Team Building

The All Game is the perfect tool for helping a business and professional organization build better understanding and cooperation among its group.

All too often, adversarial circumstances erupt in the workplace. Unfortunately, miscommunications, faulty impressions, and downright distrust happen between fellow workers. Sometimes resentment builds to a climatic confrontation that leads to a breakdown in team spirit and productivity.

The All Game provides a supportive and congenial atmosphere whereby subjective viewpoints can be aired gracefully and effectively. Better understanding occurs. Acceptance and harmony sets a new tone for cooperative interaction among the group.

A great deal can be accomplished in a single game session. A series of games opens the group to learn about each other in a deeper sense. The heart connection grows stronger. The group members experience each other with more sympatico. The work place becomes a new arena for personal growth.




COUPLES GAMES

  Re-Connecting Hearts and Minds

Three couples are required for this type of session. It is quite remarkable how in four short hours difficulties that have been confounding a marriage for years seem to melt away.

In the supportive and synergistic atmosphere of the game, the couples learn from each other's play new strategies for dealing with stubborn issues. Each member of the group is playing his or her own game, bringing to the table their perspective on the marriage, generally an aspect the player feels unhappy about. Something in the marriage is not working the way that person prefers the situation to be. Expectations that seem not to be met get a chance to be seen through everyone's eyes.

And, of course, the experience the players have that is brought to them through the agency of their own making, by rolling dice and picking cards, pinpoints in an uncanny way the person's unconscious beliefs that have given rise to their part in the perceived struggle. Players learn how, in the way they deal with their spouses, they unconsciously deal with themselves, and usually people deal in a harsh way with themselves. For some reason, the loved one gets the same treatment.

Couples games are quite dynamic and fruitful both in terms of making the marriage a better expression and in facilitating the person's inner growth.




FAMILY GAMES

  Return to Family Togetherness

When all the family members engage with each other at an All Game, the dynamics of the family culture become more transparent. Each family member is seeing the others as if with x-ray eyes. Much that has been suppressed gets aired, misconceptions are cleared up, a new sense of trust and caring is generated. And this happens because of the high energy atmosphere the game creates. All players are engaged in the process from a heightened state of awareness - as is the case in all the games. From this level of awareness, one can see themselves more clearly, and is capable of making changes in their thinking. There comes about a sense of new beginnings for the group.

Family Group


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